Video Game Design III (Part 3)- Ages 7-10
Part 3 of Video Game Design (Ages 7-10)– This is part 3 of the video game design classes I offer for Ages 7-10. This class introduces students to more advanced concepts in the Kodu program. Students should take part 1 and 2 of this class first as it builds on what students learn in the previous classes.
Continue learning how to create more advanced games with the Kodu program. This class is part 3 of my popular video game design class for young coders (Ages 7-10). Learn how to create games that involve trading, a monetary system, and more.
- Students learn to use boolean (true/false) variables to turn elements on and off in their games.
- Students learn how to use more complex nesting in their coding to add multiple layers of logic (if/do).
- Students learn how to set up trading between players and NPCs (Non-Playable Characters)..
- Students learn how to add a monetary system to their games where they can purchase items and special abilities..
- Students learn how to create games that involve the player having to solve a puzzle or answer a question correctly to proceed.
Important: Kodu currently only runs on Windows. Please test running Kodu prior to signing up for the class. Kodu is a free download at https://www.kodugamelab.com/. This program does not require an account signup to use.
Week by Week Topics
Class Introduction and Overview
Using Boolean Variables
–Creating Boolean Variables in Kodu.
Turning elements on and off using boolean variables.
Trading Items With NPCs
–Setting up trading in a game.
–Coding the trading of items.
–Gaining new powers from trades.
– Labeling and gaining currency.
– Purchasing Items
Monetary Systems: Part 2
–Giving abilities to items you purchase.
–Creating games where you have to solve a puzzle or answer questions to progress.
–Using logic (if/do) to create.
–Final Game Planning
–Creating Your FInal Game
–Publishing Your Game